Boldurián/ BUD
Available — Q447.4979° N, 19.0402° EScroll

Operator · Budapest

Immersive craft,
commercial proof.

Two live storefronts and the paid search running on top of them. Two more sites on the bench. Three studios under one name — software that ships, a game in production, an animation series in build. One operator, no agency layer.

Nobody hands this over. When the feed breaks on a Sunday, it’s my phone.

Launch is the easy part.
Four of these are answering right now.

Stock counts that drift, feeds a marketplace rejects at 3am, a checkout that silently stops taking cards, a build that has to be signed again. That work has no launch day and no case study.Twelve parts. Four of them turning right now.

00 — Index

The parts, and which ones are turning.

  1. 2026multiversum.huE-commercerunning
  2. 2026marketshop.huMigrationrunning
  3. 2025—26Paid search & feedsGrowthoperating
  4. 2026BoltszövegProduct-page servicerunning
  5. 2026Jelly HeroE-commercein build
  6. 2026Gubis EszterStudio sitein build
  7. 2026Obsidian DeckiOS + macOSshipped
  8. 2026Desk widgetsmacOS + Windowsshipped
  9. 2026Deep StorageGamein build
  10. 2026WatchworkGamein design
  11. 2026Vroom ValleyAnimationin build
  12. 2026This siteReal-time webrunning
02 — Growth

The part nobody photographs.

Paid search, product feeds and the structured data underneath them. Search, Shopping and Performance Max campaigns on live catalogues; feeds that a merchant centre accepts on the first pass; and an audit agent of my own that reads the account every night and reports — in dry run, never writing to a live campaign.

Return on ad spend is the client’s number, not mine. It stays with them. What is mine to show is what the work leaves on a public page — and that you can check yourself, right now, with nothing but a browser and view-source.

ShopProduct dataPrice currencySocial cardCanonicalSitemap
marketshopmicrodatavalidyesyesyes
multiversumJSON-LD + microdatavalidyesyesyes

Measured on the live shops when this page was built. Structured data exists in two formats, so the check reads both: looking at only one reports a shop as missing product data it carries as microdata. Schema.org property names are also case-sensitive, so the check compares the spelling too. One wrong letter is the difference between an offer a crawler can read and one it cannot.

03 — Studios

Three studios under one name.

The client work pays for the bench. The bench is where the rest gets built — and each of these ships on its own terms, not as a portfolio exercise.

  • AppLabSoftwareNative apps and the small tools that keep a day running.
  • Topshelf StudiosGamesGodot. Two titles: one in production, one in design.
  • Storybark StudiosAnimationA dialogue-free children’s series, built for a global audience.
04 — AppLab · software

Things I use every day, not demos.

shippedObsidian DeckiOS + macOSAn iOS app, a home-screen widget and a macOS agent that find each other over the local network on their own — no IP address to type, no account to create. Swift and SwiftUI, signed and installable. Private tooling: it was built to be used, not published.
shippedFour desk widgetsmacOS + WindowsAmbient status on the desktop for a job that takes hours: a washing machine that spins while the work runs, a hamster wheel, a dashboard, and a native Windows build of the same idea. Three in Swift, one for Windows. Small, but they ship and they run.
05 — Topshelf Studios · in production

Deep Storage

Everything's in there. You just have to find it.

A first-person warehouse game built in Godot. Physics-driven clutter you dig through, a story told over the radio, and a simple rule underneath: the deeper you go, the more it is worth. It ends on a closing card, not a score. Ships as a native macOS build.

Opening shot — grandpa’s warehouse, forty years deep.
Opening shot — grandpa’s warehouse, forty years deep.
“We keep everything” was written on the door, and he meant it.
“We keep everything” was written on the door, and he meant it.
1986, The Sign — a memory surfaces where the object was found.
1986, The Sign — a memory surfaces where the object was found.
A second memory, unlocked by what you dug out of the pile.
A second memory, unlocked by what you dug out of the pile.
Watchworkin design

The second title: a wave-survival shooter, also in Godot. Platform scope and pricing band are decided, the design document is written, the engine choice is argued on paper against the alternatives. No screenshots until there is a vertical slice worth showing.

06 — Storybark Studios · animation

Storybark Studios

An animation studio and its first series, Vroom Valley: three-minute episodes with no dialogue at all — sound and music carry the story, so it needs no translation to travel. Identity, title sequence and the production pipeline built end to end, one operator deep. The pilot ships before the season does; what the pilot does with viewers decides the rest.

07 — Evidence

What the system puts out.

Every number on this page was measured when the page was built — not quoted from a report. The check runs against the live shops each time, and if one does not answer, it says so instead of keeping the old figure quietly.

0
pages across two live storefronts
0
storefronts answering right now
0
projects in the index above
0
studios under one name
  • marketshopanswering4972026-10-30
  • multiversumanswering8952026-10-30
08 — Capability

What each part does.

DriveCommerce systemsCatalogue architecture, structured data, feeds, stock sync, migrations. The part that turns.
FuelGrowthPaid search, Shopping feeds and the measurement underneath. Reported nightly, in dry run, before anything changes.
CasingNative softwareSwift and SwiftUI on iOS and macOS, plus a Windows build. Signed, installable, no runtime to explain to your IT team.
FinishReal-time webHand-written WebGL and shaders. This page runs on one, with no 3D library at all.
BenchGame developmentGodot. Where a mechanism gets tested before anyone is asked to like it.
OutputAnimationIdentity, title sequence and a pipeline that actually renders.
09 — Reach

Where the work goes.

Remote from Budapest, on Central European hours. Contracts in EUR or USD.

  1. 1Western EuropePrimary210–1 450 kmVienna · Munich · Zurich · Frankfurt · Paris · Amsterdam · London · Copenhagen · Stockholm
  2. 2GulfSecond3 510–4 030 kmDubai · Abu Dhabi · Doha · Riyadh
  3. 3United StatesInbound7 010–9 790 kmNew York · San Francisco
10 — Contact

Available for selected work.

Boldurián GáborIndependent operator · Budapest
linkedin.com/in/boldurian
Hours
Mon–Fri · 09–18 CET
Capacity
Q4 2026 · selected work
Running
2 storefronts · 1,392 pages
Measured
2026-10-30
Serial BUD-20261030-1392Made in Budapest