Operator · Budapest
Immersive craft,
commercial proof.
Two live storefronts and the paid search running on top of them. Two more sites on the bench. Three studios under one name — software that ships, a game in production, an animation series in build. One operator, no agency layer.
Nobody hands this over. When the feed breaks on a Sunday, it’s my phone.
Launch is the easy part.
Four of these are answering right now.
Stock counts that drift, feeds a marketplace rejects at 3am, a checkout that silently stops taking cards, a build that has to be signed again. That work has no launch day and no case study.Twelve parts. Four of them turning right now.
The parts, and which ones are turning.
- 2026multiversum.huE-commercerunning
- 2026marketshop.huMigrationrunning
- 2025—26Paid search & feedsGrowth
- 2026BoltszövegProduct-page servicerunning
- 2026Jelly HeroE-commercein build
- 2026Gubis EszterStudio sitein build
- 2026Obsidian DeckiOS + macOSshipped
- 2026Desk widgetsmacOS + Windowsshipped
- 2026Deep StorageGamein build
- 2026WatchworkGamein design
- 2026Vroom ValleyAnimationin build
- 2026This siteReal-time webrunning
Shops that carry real traffic. Two more on the bench.

Multi-brand electronics, plus a house brand of 3D wooden puzzles. Product-level structured data measured live on the catalogue below.

Domain and brand changed underneath a running shop, without dropping orders.

Asian snacks and bubble tea, imported and sold from Budapest. Brand, storefront and a 267-product catalogue built with price, imagery and allergen data; opens once payments and delivery pass acceptance.

A permanent make-up and laser-removal studio, rebuilt from a page-builder site into hand-written code with no external libraries.
The part nobody photographs.
Paid search, product feeds and the structured data underneath them. Search, Shopping and Performance Max campaigns on live catalogues; feeds that a merchant centre accepts on the first pass; and an audit agent of my own that reads the account every night and reports — in dry run, never writing to a live campaign.
Return on ad spend is the client’s number, not mine. It stays with them. What is mine to show is what the work leaves on a public page — and that you can check yourself, right now, with nothing but a browser and view-source.
Measured on the live shops when this page was built. Structured data exists in two formats, so the check reads both: looking at only one reports a shop as missing product data it carries as microdata. Schema.org property names are also case-sensitive, so the check compares the spelling too. One wrong letter is the difference between an offer a crawler can read and one it cannot.
Three studios under one name.
The client work pays for the bench. The bench is where the rest gets built — and each of these ships on its own terms, not as a portfolio exercise.
- AppLabSoftwareNative apps and the small tools that keep a day running.
- Topshelf StudiosGamesGodot. Two titles: one in production, one in design.
- Storybark StudiosAnimationA dialogue-free children’s series, built for a global audience.
Things I use every day, not demos.
Deep Storage
Everything's in there. You just have to find it.
A first-person warehouse game built in Godot. Physics-driven clutter you dig through, a story told over the radio, and a simple rule underneath: the deeper you go, the more it is worth. It ends on a closing card, not a score. Ships as a native macOS build.




The second title: a wave-survival shooter, also in Godot. Platform scope and pricing band are decided, the design document is written, the engine choice is argued on paper against the alternatives. No screenshots until there is a vertical slice worth showing.
Storybark Studios
An animation studio and its first series, Vroom Valley: three-minute episodes with no dialogue at all — sound and music carry the story, so it needs no translation to travel. Identity, title sequence and the production pipeline built end to end, one operator deep. The pilot ships before the season does; what the pilot does with viewers decides the rest.
What the system puts out.
Every number on this page was measured when the page was built — not quoted from a report. The check runs against the live shops each time, and if one does not answer, it says so instead of keeping the old figure quietly.
- marketshopanswering4972026-10-30
- multiversumanswering8952026-10-30
What each part does.
Where the work goes.
Remote from Budapest, on Central European hours. Contracts in EUR or USD.
- 1Western EuropePrimary210–1 450 kmVienna · Munich · Zurich · Frankfurt · Paris · Amsterdam · London · Copenhagen · Stockholm
- 2GulfSecond3 510–4 030 kmDubai · Abu Dhabi · Doha · Riyadh
- 3United StatesInbound7 010–9 790 kmNew York · San Francisco
Available for selected work.
- Hours
- Mon–Fri · 09–18 CET
- Capacity
- Q4 2026 · selected work
- Running
- 2 storefronts · 1,392 pages
- Measured
- 2026-10-30